I wrote an aleatoric paint stroke generator! Every time you click, it randomly calculates a new paint stroke.
Try it here.
A little something I made in the first day of Casey Reas “Drawing with Code” workshop in Shakerag, Tennessee.
New Prints of my Noise Studies Series.
Joons-Renderer v0.98b. Brings Sunflow’s ray-tracing to Processing.
I think I should do a beta test before I release this. If anyone’s interested, let me know your email, or email me, firstname.lastname@example.org, and I will send you a copy of the library. I just want to get some feedback.
I tried to make it as natural to Processing as possible. So setting a texture with the library is as easy as:
fill(“shiny”, R, G, B);
For more info on the project itself, you can visit here (2010), but I intend to update the website only when this beta test is completed.
Photo with 10 notes
composition-6-4-23-0-5 (by riebschlager)
Source: Flickr / riebschlager
Video with 17 notes
Kinect 3D slit scanner tutorial (by Javier Graciá Carpio)
From the Description:
Shows how to use the Kinect 3D scanner. Sorry, no sound, but I hope it’s clear enough. I recommend you to watch it in full screen.
Made with Processing (processing.org) and a Kinect.
Uses the following libraries:
Video with 11 notes
Processing Audio Destructive Sphere (by Ashley James Brown)
Experiment with 3d object, shading using GLSL shader code, offscreen live camera input buffer, audio manipulation and some music from Reso.
Coded in processing (of course) with GLSL shader code.
Created during the three day Masterclass workshop at Processing Paris - tutored by Julien V3GA from 2Roqs.
Photo with 5 notes
CloudCups (by vormplus)
A new coffee cup designed by vormplus. Made with love, Processing and Hemesh.
Available in Black and White, cookies not included: www.shapeways.com/shops/cloudswimmers
Source: Flickr / vormplus
Shapes with shapes and shapes making shapes.
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